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<title>Technology</title>
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<description>The business and culture of our digital lives, from the L.A. Times</description>
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<title>Twitter adds business model</title>
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<description>Twitter COO Dick Costolo told TechCrunch that the company will roll out an advertising platform next year.</description>
<content:encoded><![CDATA[<div style="padding-left: 25px; float: right; margin-bottom: 15px; width: 250px; margin-right: 0px;"> <p><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a6bcb625970b-pi" style="float: right;"><img alt="Twitter Bird" class="asset asset-image at-xid-6a00d8341c630a53ef0120a6bcb625970b " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a6bcb625970b-250wi" style="margin: 0px 0px 5px 5px; width: 250px;" /></a></p><div style="padding: 0px; margin-top: 0px; font-size: 11px; margin-left: 0px; color: #808080; font-family: Arial,Helvetica,sans-serif;">Feeding the Twitter bird. Credit: wharman via <a href="http://www.flickr.com/photos/quirky/3642098619/" target="_blank">Flickr</a>.</div></div>

The twitterati today are aflutter about a few crumbs that Twitter Chief Operating Officer <strong>Dick Costolo</strong> dropped during an interview with TechCrunch&#39;s <strong>Michael Arrington</strong> on how the microblogging service plans to make money. 

<p>With millions of people, organizations and businesses now using the service, there is keen interest in keeping the little blue Twitter bird alive. The question has always been: How? </p>

<p>Costolo today <a href="http://www.techcrunch.com/2009/11/20/realtime-crunchup-twitter-coo/" target="_blank">supplied a partial answer</a>: Ads. But these won&#39;t be your father&#39;s Chevrolet ads. Twitter ads will be &quot;fascinating,&quot; &quot;non-traditional&quot; and &quot;really cool,&quot; Costolo said. &quot;People will love the ads when they see it.&quot;</p>

<p>Another potential source of revenue: Charging customers who want to see their Twitter data, such as how many people click on the links and who&#39;s following whom. In industry parlance, such data are called analytics, and they give users an idea of which of their tweets are more effective at reaching an audience and whether readers are acting on those tweets.</p>

<p>Costolo dropped another morsel when he singled out Foursquare&#39;s <strong>Dennis Crowley</strong> as a &quot;genius.&quot; (<a href="http://foursquare.com/" target="_blank">Foursquare</a> lets users broadcast their geographic location, along with what they are doing: &quot;In Century City, looking for good Indian food.&quot;) </p>

<p>How does this fit in with making money? Costolo didn&#39;t say. But the ability for advertisers to know where people are and what they are in the mood for is incredibly valuable. </p>

<p>With $155 million in venture funding, Twitter isn&#39;t in a huge hurry, but Costolo promised that the ads will be rolled out in 2010. </p>

<p>-- Alex Pham</p>

<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
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<category>Alex Pham</category>
<category>Twitter</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Fri, 20 Nov 2009 12:37:37 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/twitter-ads-business-model.html</feedburner:origLink></item>
<item>
<title>Pogoplug: A new device for new lifestyles? </title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/-88XOfpgHL0/new-device-for-new-lifestyles-.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/11/new-device-for-new-lifestyles-.html</guid>
<description>The Pogoplug from Cloud Engines hopes to create a new category, multimedia sharing devices, and make it easier to get access to all of your files wherever you are. </description>
<content:encoded><![CDATA[<div style="PADDING-RIGHT: 15px; FLOAT: left; MARGIN-BOTTOM: 15px; WIDTH: 250px; MARGIN-RIGHT: 0px"><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a6b90f81970b-pi" style="FLOAT: left"><img alt="Pogoplug2 Front" class="asset asset-image at-xid-6a00d8341c630a53ef0120a6b90f81970b " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a6b90f81970b-250wi" style="MARGIN: 0px 5px 5px 0px; WIDTH: 250px" /></a> 
<div style="PADDING-RIGHT: 0px; MARGIN-TOP: 5px; PADDING-LEFT: 0px; FONT-SIZE: 11px; PADDING-BOTTOM: 0px; MARGIN-LEFT: 0px; COLOR: #808080; PADDING-TOP: 0px; FONT-FAMILY: Arial,Helvetica,sans-serif">The new Pogoplug. Credit: Cloud Engines.<br /></div></div>
<p>One way to score a big hit in technology is to come up with not just a new gadget, but a new category. Of course, that is also a recipe for failure, because there&#39;s a risk that consumers don&#39;t think they need what you&#39;re selling. <br /><br />That&#39;s the risk for Cloud Engines, a San Francisco company that makes something called the Pogoplug. They&#39;re calling it a &quot;multimedia sharing device,&quot; in the hopes that people are looking for an easier way to share all the videos, photos and music that are now defining their digital lives. <br /><br />The Pogoplug sells for $129. You plug it into your router, and then you plug a storage device -- like an external hard drive or a flash drive -- into it. You have then created what company Chief Executive <strong>Daniel Putterman</strong> calls &quot;your personal cloud.&quot; Given the way the &quot;cloud computing&quot; buzzword reached the stratosphere this year, he may be onto something. <br /><br />The sharing part comes in letting you give anyone access to your stuff without your ever having to upload it or e-mail it. <br /><br /><a href="http://www.engadget.com/2009/04/06/pogoplug-review/" target="_blank" title="Engadget&#39;s April review of PogoPlug">Engadget liked an earlier version of the product</a> but wished it had Wi-Fi and ports for extra devices. Today the company announces the extra ports, but still no Wi-Fi. <br /><br />And I can report that photos and material shared with me from a Pogoplug device worked seamlessly, like looking at any website.</p>
<p>-- Dan Fost<br /><br /></p>
<p><a href="http://feedads.g.doubleclick.net/~at/NjQqV07eRbFsIIzOPoRFk_xYozE/0/da"><img src="http://feedads.g.doubleclick.net/~at/NjQqV07eRbFsIIzOPoRFk_xYozE/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>E-mail</category>
<category>File-sharing</category>
<category>Gadgets</category>

<dc:creator>sanfrandan</dc:creator>
<pubDate>Fri, 20 Nov 2009 06:00:00 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/new-device-for-new-lifestyles-.html</feedburner:origLink></item>
<item>
<title>Tony Hawk is back in the game with Ride</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/z0sb2xD9eWw/tony-hawk-is-back-in-the-game-with-ride.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/11/tony-hawk-is-back-in-the-game-with-ride.html</guid>
<description>Tony Hawk, the former professional skateboarder, next Tuesday comes out with his latest title in the blockbuster video game franchise that bears his name. This time, the 41-year-old is adding a new trick to his virtual routine — a skateboard controller that looks just like the real thing, but without the wheels. Loaded with high-tech sensors, the controller gets players off the couch and doing flips on the floor.</description>
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<p><strong>Tony Hawk</strong>, the renown skateboarder who landed the notoriously difficult "900" maneuver a decade ago at the X-Games, next Tuesday comes out with Ride, the latest title in the blockbuster video-game franchise that bears his name. </p>

<p>This time, the 41-year-old is adding a new trick to his virtual routine — a skateboard controller that looks like the real thing -- but without the wheels. Loaded with high-tech sensors, the controller gets players off the couch and doing flips on the floor. Hawk gives a demo that you can watch by clicking on the video above, composed by Times videographer, Don Kelsen.</p>

<p>Will it be enough to revitalize the 10-year-old series?</p>

<p>Hawk’s past titles have sold about 43.5-million units worldwide, generating more than $1.5 billion dollars in sales for its publisher, Activision Blizzard, according to market research firms NPD Group and GfK Chart-Track. But sales and critical scores slipped for the last two iterations, Tony Hawk's Proving Ground and Tony Hawk's Project 8.</p>

<p>So, two years ago, both Hawk and Activision decided to take a different path. They switched from the franchise’s longtime developer, Neversoft Entertainment in Woodland Hills, to Robomodo in Chicago. And they added a sophisticated controller. </p>

<p>Hawk, whose home in Encinitas, Calif., has a custom-built 4,000-square-foot skate park, spoke with us today about his latest title and whether he thinks players will spring for the $120 game when it comes out on Tuesday.</p>Here’s an edited version of the interview.<br><p><strong>Tell me about what you went through to create the skateboard for the game.</strong></p>We
have a graveyard of prototypes. The first version was a blank
skateboard with the equivalent of a Wii remote. We tried roller balls
that you could slide your foot on and digital compasses that can tell
which direction your board is pointed in. We also tried adding a
camera. We also had a board with buttons that you could step on, like
with Dance Dance Revolution. <br><p>With one of our first prototypes,
I tried to do a kick flip on it. It’s a maneuver where you jump in the
air and make the board do a full rotation. The board snapped in half.</p>

<p><strong>How does the skateboard controller compare with the Wii Fit Balance Board? </strong>

</p>

<p>The Balance Board only measures weight distribution. Our controller captures every motion. Every time you...
</p>
<p> ... lean, kick it up or step off the
board, it knows that. It has two accelerometers in it to track motion,
and it has an infrared sensor so it knows if your hands are near the
board or if your feet are off the board pushing alongside it. But I
hate comparing it to a Wii Fit, because I don’t think they’re the same
at all. </p><strong>It’s been two years since the release of the last Tony Hawk game. How did you go about making this one? </strong><br><p>I brought this idea to Activision a couple of years ago. They put a whole team together just for this project. We first had to design a controller for the game. Once we got the board designed, we built the game around that. It was a backward process for me. And it was too much to do in one year. </p>

<p><strong>What gave you the idea? </strong></p>

<p>I felt it was the next step in interactivity. I felt the technology wasn’t ready for it in the past. They tried to create peripherals for existing games, and that wasn’t the right approach. In the past, you had the controller in your hands and you were doing the Simon Says thing with the buttons. Then I saw the success of Guitar Hero and the ability to hold on to a peripheral to play the game in a way that’s closer to the actual thing. <strong><br></strong></p><strong></strong><p><strong>You switched developers for this title. Why? </strong></p>Neversoft
did all of our previous games, but they were deep into the development
of Guitar Hero and the sequels for that. To be honest, they felt they had gone as far as they could with the genre. And I felt like
it could use some fresh ideas. <br><p><strong>Do you worry that a $120 game may not sell well in the current economy?</strong> </p>

<p>I feel once people get on it and try it, they’ll understand it’s not a gimmick. We also created a hardware platform for other games to be developed around. Knowing that, people will understand its value.</p>

<p><strong>Are you planning a sequel?</strong> </p>As of right now, that’s the plan.<br><p><strong>Were you trying to get kids to do more exercise with this game? </strong></p>

<p>The initial goal was not to do that. But once we figured out the board, we learned that it is a physical activity. If you play a level over and over, you will get your heart level up. It is fun to think that we’re getting kids to get up and get active. </p>

<p><strong>Congratulations on your new daughter, Kadence. Think she’ll grow up to be a skater? </strong></p>Thanks. She’s almost 1 1/2 now. She walks. She talks. I put her on the front of my board, and we skate around. <br><p><strong>What does she think of that?</strong> </p>She claps the whole time.
<p>-- Alex Pham</p>

<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br> </p>
<p><a href="http://feedads.g.doubleclick.net/~at/TkVqcFRP0Ucorzu2pifuvcbGWFE/0/da"><img src="http://feedads.g.doubleclick.net/~at/TkVqcFRP0Ucorzu2pifuvcbGWFE/0/di" border="0" ismap="true"></img></a><br/>
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<category>Activision</category>
<category>Alex Pham</category>
<category>Video games</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Mon, 16 Nov 2009 05:00:00 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/tony-hawk-is-back-in-the-game-with-ride.html</feedburner:origLink></item>
<item>
<title>Video game sales suffer 19% drop in October</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/RgpUCxMntXc/video-game-sales-suffer-another-drop-in-october.html</link>
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<description>Sales of video games and consoles in the U.S. fell 19% in October, putting the industry on track for a decline in 2009 sales over last year, the NPD Group said this afternoon.</description>
<content:encoded><![CDATA[<div style="PADDING-RIGHT: 0px; MARGIN-BOTTOM: 15px; WIDTH: 600px; MARGIN-RIGHT: 0px"><img alt="Game Over" class="asset asset-image at-xid-6a00d8341c630a53ef012875933293970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef012875933293970c-600wi" style="WIDTH: 600px" title="Game Over" /> 
<div style="PADDING-RIGHT: 0px; MARGIN-TOP: 5px; PADDING-LEFT: 0px; FONT-SIZE: 11px; PADDING-BOTTOM: 0px; MARGIN-LEFT: 0px; COLOR: #808080; PADDING-TOP: 0px; FONT-FAMILY: Arial,Helvetica,sans-serif">Game sales drop for the seventh month this year. Credit: Mykl Roventine via <a href="http://www.flickr.com/photos/myklroventine/3210068573/sizes/l/" target="_blank">Flickr</a>.</div></div>
<p>Ouch! Sales of video games and consoles in the U.S. fell 19% in October compared with the same month last year, putting the industry on the path for a decline in 2009 sales over last year,&#0160;NPD Group said this afternoon.</p>
<p>&quot;The industry is on track to generate full-year revenues in the range of $20 billion to $21 billion in the U.S., which would put it just below last year&#39;s sales of $21.3 billion,&quot; said NPD analyst <strong>Anita Frazier</strong>.</p>
<p>As for the holiday season, which in past years is when game companies rack up as much as 40% of their sales, it seems people are becoming nervous as they watch the unemployment rate hit double digits. According to NPD&#39;s Economic Tracker survey, consumers&#39; &quot;personal outlook continues to erode.&quot; </p>
<p>If October is any indication, the industry may be headed for a grisly holiday. Console sales crashed 23% to $380.7 million, compared with last year&#39;s $497 million. Game software sales fell 18% to $572.7 million, down from $698.4 million a year earlier.</p>
<p>&quot;You&#39;re seeing the effects of the recession,&quot; said <strong>Michael Pachter</strong>, an analyst with Wedbush Morgan Securities, who two weeks ago predicted that U.S. game sales would be down 5% this year.</p>
<p>Sales of music-based games, such as Beatles: Rock Band and Guitar Hero 5, have lagged behind last year&#39;s numbers as the beat begins to fade for some, Pachter said.</p>
<p>With mainstream players, the heroes of last year&#39;s soaring sales, missing in action this year, guess who&#39;s riding to the industry&#39;s rescue? It&#39;s hard-core gamers. Yes, those insane enough to stand in line for hours to be the first to get their hands on games like Call of Duty: Modern Warfare 2.</p>
<p>The Activision title, a gritty combat game that&#39;s not for the faint of heart, took in $310 million during its first 24 hours of going on sale Tuesday in the U.S. and Britain. It&#39;s on track to bring in more than $1 billion in retail sales worldwide within a few months of release, according to a report by Lazard Capital Markets, putting it in the same entertainment blockbuster league as the movie &quot;Titanic&quot; and the album &quot;Thriller.&quot;</p>
<p>October&#39;s results also confirm the reliability of avid gamers in tough times, with three of the top titles squarely in the hard-core category and another four spots going to sports titles generally purchased by loyal fans. To see the top 10 titles, click on the &quot;continue reading&quot; link below.</p>
<p></p>

<p>Top 10 U.S. Video Games for October 2009</p>
<ol>
<li>Uncharted 2: Among Thieves (PlayStation 3) 537,000 units sold 
<li>Wii Fit Plus (Wii) 441,000 
<li>Borderlands (Xbox 360) 418,000 
<li>Wii Sports Resort (Wii) 314,000 
<li>NBA 2K10 (Xbox 360) 311,000 
<li>Halo 3: ODST (Xbox 360) 271,000 
<li>NBA 2K10 (PS3) 213,000 
<li>Forza Motorsports 3 (Xbox 360) 175,000 
<li>Kingdom Hearts 358/2 Days (Nintendo DS) 169,000 
<li>FIFA Soccer 10 (Xbox 360) 156,000 </li>
</li></li></li></li></li></li></li></li></li></ol>
<p>Source: NPD Group.</p>
<p>-- Alex Pham</p>
<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /></p>
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<category>Alex Pham</category>
<category>Video games</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Thu, 12 Nov 2009 17:48:09 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/video-game-sales-suffer-another-drop-in-october.html</feedburner:origLink></item>
<item>
<title>Electronic Arts slashes 1,500 jobs [Corrected, Updated]</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/MZT05NpcfAo/electronic-arts-slashes-1500-jobs.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/11/electronic-arts-slashes-1500-jobs.html</guid>
<description>EA Logo Electronic Arts today said it will cut 1,500 jobs by the end of March 2010, the vast majority of them through a restructuring plan aimed at saving the company $100 million a year.</description>
<content:encoded><![CDATA[<p><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0128756a3fd0970c-pi" style="float: left;"><img alt="EA Logo" class="asset asset-image at-xid-6a00d8341c630a53ef0128756a3fd0970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0128756a3fd0970c-250wi" style="margin: 0px 5px 5px 0px; width: 220px;" /></a> Electronic Arts today said it will cut 1,500 jobs by the end of March, or more than 16% of its workforce, the vast majority of them through a restructuring plan aimed at saving the company $100 million a year. </p>
<p>The video game publisher announced the cost cuts even as it proposed to pay as much as $400 million to <a href="http://latimesblogs.latimes.com/technology/2009/11/ea-buys-playfish-for-400-million.html" target="_blank">acquire Playfish</a>, a London-based developer of free-to-play games for social networks such as Facebook and Bebo.</p>
<p>“We are making tough calls to cut costs in targeted areas and investing more in our biggest games and digital businesses,” EA Chief Executive <strong>John Riccitiello</strong> said in a statement. </p><p>Though EA did not release details of where the layoffs would occur, EA Chief Financial Officer Eric Brown said research and development would be hardest hit, since that represents the bulk of the company&#39;s employee base. Even studios with established game franchises will be hit. EA&#39;s Tiburon Studio in Florida, which makes the Madden NFL games, will see 51 jobs go, or 8.5% of the studio&#39;s roughly 600 workers, according to the <a href="http://www.orlandosentinel.com/business/os-ea-layoffs-20091109,0,2018814.story" target="_blank">Orlando Sentinel</a>.</p>
<p>The dual moves, one aimed at trimming expenses and the other at boosting EA&#39;s&#0160;future cash flow, were announced amid a report that its quarterly revenue was up 2% on a non-GAAP basis to $1.1 billion during the second quarter ended Sept. 30. Net income of $19 million was up from $20 million loss a year earlier. </p>
<p>On a GAAP basis, which defers a portion of revenue for games that can be played online, EA&#39;s sales fell 13.5% to $788 million. Net loss widened to $391 million, up from $310 million a year ago. </p>
<p>EA&#39;s shares, which closed up 53 cents to $19.53, see-sawed in after-hours trading following the earnings release. </p><p><em>Corrected, 1:53 pm: An earlier version of this post incorrectly reported a net income of $20 million in the second quarter of last year. In fact, EA lost $20 million that quarter.</em></p><p><em>Updated, 5:27 pm: This post has been updated to reflect current stock price and details on layoffs at EA&#39;s Tiburon Studio in Florida.<br /></em></p>
<p>-- Alex Pham</p><p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
<p><a href="http://feedads.g.doubleclick.net/~at/iHmwTtHF6Mj2dw47ryMZZX7APNU/0/da"><img src="http://feedads.g.doubleclick.net/~at/iHmwTtHF6Mj2dw47ryMZZX7APNU/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Electronic Arts</category>
<category>Video games</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Mon, 09 Nov 2009 13:34:11 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/electronic-arts-slashes-1500-jobs.html</feedburner:origLink></item>
<item>
<title>EA buys Playfish for $400 million, jumps into social games</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/bWNz6cl7gpg/ea-buys-playfish-for-400-million.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/11/ea-buys-playfish-for-400-million.html</guid>
<description>Electronic Arts acquires Playfish in a deal valued up to $400 million, jumping into the wild west world of free social games.</description>
<content:encoded><![CDATA[<p>Electronic Arts, looking to jump into the exploding market for games on social networks, this morning said it has agreed to buy Playfish in a deal valued at $400 million.</p>

<p>The transaction calls for $275 million in cash, plus $25 in retention bonuses for executives of the tiny London-based developer of games such as Pet Society and Restaurant City. It also includes up to $100 million in bonus payments should Playfish meet certain, undisclosed financial targets. </p>

<p><img alt="Pet Society" class="asset asset-image at-xid-6a00d8341c630a53ef0120a66668e8970b " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a66668e8970b-250wi" style="margin: 0px 0px 5px 5px; width: 250px; float: right;" title="Pet Society" /> Playfish, a privately held company, does not release its financial data, but has said the venture is &quot;substantially profitable,&quot; so much so that it has not touched the $21 million in venture money it raised in its last round of funding. </p>

<p>With just 125 employees, Playfish has focused on a lean operation with fewer than a dozen games played on popular social networks such as Facebook, MySpace and Bebo. Though rudimentary, the games have attracted hundreds of millions of players. The fact that they are free to play is part of their appeal, but so is their social nature and the fact that players can pull their friends into the games.</p>

<p>EA, based in Redwood City, Calif., has been expanding its reach into free-to-play online games that make money by charging small amounts for extra features. </p>

<p>-- Alex Pham</p><p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
<p><a href="http://feedads.g.doubleclick.net/~at/xwJ5Wjrad3lhtCbIRtDIS1JqgA0/0/da"><img src="http://feedads.g.doubleclick.net/~at/xwJ5Wjrad3lhtCbIRtDIS1JqgA0/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Electronic Arts</category>
<category>Social networking</category>
<category>Video games</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Mon, 09 Nov 2009 09:18:12 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/ea-buys-playfish-for-400-million.html</feedburner:origLink></item>
<item>
<title>Windows 7 sales topped Vista in first weeks, but economy still a drag on PC sales</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/EnG2EZTCo5U/windows-7-sales-vista-economy-dragging-pc-sales.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/11/windows-7-sales-vista-economy-dragging-pc-sales.html</guid>
<description>Consumer sales of Windows 7 within the first days of launching last month topped those of Vista when it was released in January 2007, according to NPD Group.</description>
<content:encoded><![CDATA[<p><img alt="Windows 7" class="asset asset-image at-xid-6a00d8341c630a53ef0120a6b2d76a970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a6b2d76a970c-300wi" style="margin: 0px 0px 5px 5px; width: 275px; float: right;" title="Windows 7" /> It wasn&#39;t a high bar, but Windows 7 made it. </p>

<p>Consumer retail sales of Microsoft&#39;s newest computer operating system topped those of Vista by 234% on a unit basis within the first few days of launching on Oct. 22, according to a <a href="http://www.npd.com/press/releases/press_091105a.html" target="_blank">report released this morning by the NPD Group</a>. (The report did not include sales to businesses and large organizations.)</p>

<p>That Windows 7 would do better than Vista is not too surprising. Critical buzz for Windows 7 was relatively positive and largely void of the savage language that reviewers heaped on Vista when it launched in January 2007. </p>

<p>This time around, Microsoft also attempted to woo reluctant buyers with <a href="http://www.microsoft.com/windows/offers/" target="_blank">discounts and specials</a>, such as a 50% discount on a copy of the software when buyers spring for a new PC, or a free upgrade from Vista for those who bought a PC after June 26. </p>

<p>&quot;We definitely saw the results of aggressive pricing,&quot; said <strong>Stephen Baker</strong>, NPD&#39;s computer software analyst.&#0160; </p>

<p>Though helpful for pushing volume, the discounts may have crimped Microsoft&#39;s overall revenue from the product. (The NPD report is mum on the sales impact on Microsoft&#39;s topline.)</p>

<p>The fly in everyone&#39;s ointment, of course, has been the economy. With consumers making do with their old computers or opting for ultra-cheap netbooks, average PC prices have dropped around 20% since last year, Baker said. </p>

<p>While unit sales of Windows 7 software were up in the first days of launch over Vista, sales of computers with Windows 7 were actually down 4% compared with sales of Vista-based computers when Vista launched. The comparison is not a fair one, Baker cautioned, because Vista launched in a January, when PC sales tend to do better, and Windows 7 launched in October, one of the slowest months for PC sales.</p>

<p>Still, the gruesome economy may have helped Windows 7 sales in one respect, according to <strong>Richard Shim</strong>, a PC analyst with IDC.</p>

<p>&quot;Usually upgrades are not very popular. People have tended to buy new PCs when new operating systems come out,&quot; Shim said. &quot;Windows 7 seems to be an exception. One reason is that it can work well with older computers because it&#39;s designed to be streamlined.&quot;</p>

<p>In other words, instead of spending $500 for a new computer, some consumers are springing for the $120 to $220 Windows 7 upgrade and souping up their old machines.</p>

<p>-- Alex Pham</p><p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
<p><a href="http://feedads.g.doubleclick.net/~at/yI46LUFodFsMxLBnP9_phXyE06k/0/da"><img src="http://feedads.g.doubleclick.net/~at/yI46LUFodFsMxLBnP9_phXyE06k/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Computers</category>
<category>Microsoft</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Fri, 06 Nov 2009 13:14:56 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/windows-7-sales-vista-economy-dragging-pc-sales.html</feedburner:origLink></item>
<item>
<title>Activision CEO forecasts flat industrywide game sales for holiday quarter</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/6etzjhd9VRI/activision-bobby-kotick-video-game-sales.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/11/activision-bobby-kotick-video-game-sales.html</guid>
<description>Activision chief executive Bobby Kotick said he expects flat industry video games for the critical holiday quarter due to "negative consumer sentiment for shopping overall." </description>
<content:encoded><![CDATA[<div style="PADDING-RIGHT: 0px; MARGIN-BOTTOM: 15px; WIDTH: 600px; MARGIN-RIGHT: 0px"><img alt="Bobby Kotick" class="asset asset-image at-xid-6a00d8341c630a53ef0120a657f838970b " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a657f838970b-600wi" style="WIDTH: 600px" title="Bobby Kotick" />
<div style="PADDING-RIGHT: 0px; MARGIN-TOP: 5px; PADDING-LEFT: 0px; FONT-SIZE: 11px; PADDING-BOTTOM: 0px; MARGIN-LEFT: 0px; COLOR: #808080; PADDING-TOP: 0px; FONT-FAMILY: Arial,Helvetica,sans-serif">Activision CEO Robert Kotick. Credit: Lori Shepler / Los Angeles Times.</div></div>
<p>Video game sales this holiday aren&#39;t likely to top last year&#39;s, said <strong>Robert Kotick</strong>, chief executive of Activision Blizzard Inc., the world&#39;s largest video game software company.</p>
<p>&quot;If the consumer materializes and spends money, we&#39;ll do well,&quot; Kotick said in an interview today. &quot;If not, things will be a challenge. And today, you really have no way of knowing what will happen. Shopping season hasn&#39;t kicked off. Consumers saw significant discounts last year after Black Friday, and they&#39;re waiting for it to happen again this year.&quot;</p>
<p>Kotick&#39;s sober remarks came just before&#0160;the company released its third-quarter earnings report.&#0160;Although sales were down 1% to $703 million, Activision swung into a $15-million profit, up from a $108-million loss in the same quarter last year. It earned a penny a share in the quarter ended Sept. 30, compared with an 8-cent loss a year earlier. The numbers beat Wall Street expectations on a non-GAAP basis.</p>
<p>Activision -- anchored by a trio of blockbuster franchises including Guitar Hero, Call of Duty and World of Warcraft -- has been better prepared to weather the economic storm that has eroded software sales and dampened consumer&#39;s appetite for game consoles and other consumer electronics.</p>
<p>This quarter, the Santa Monica-based game publisher released DJ Hero last week, followed by Band Hero on Tuesday.&#0160;Upcoming titles include Call of Duty Modern Warfare 2, due out next week, and Tony Hawk Ride on Nov. 17.</p>
<p>More after the company&#39;s earnings conference call with senior executives.</p>
<p>-- Alex Pham</p>
<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/JHPqhad2lxTWgpTbsL09KpPet5s/0/da"><img src="http://feedads.g.doubleclick.net/~at/JHPqhad2lxTWgpTbsL09KpPet5s/0/di" border="0" ismap="true"></img></a><br/>
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<category>Activision</category>
<category>Alex Pham</category>
<category>Video games</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Thu, 05 Nov 2009 14:27:36 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/activision-bobby-kotick-video-game-sales.html</feedburner:origLink></item>
<item>
<title>Shaun White makes the jump from Olympic half-pipe to virtual slopes</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/CEhDWiXtsU8/shaun-white-snowboarding-world-stage-game.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/11/shaun-white-snowboarding-world-stage-game.html</guid>
<description>Olympic snowboarder Shaun White talks about his new video game, how he got into the sport and who he wants to become.</description>
<content:encoded><![CDATA[<div style="padding-right: 0px; margin-bottom: 15px; width: 600px; margin-right: 0px;"> <img  alt="Shaun White" class="asset asset-image at-xid-6a00d8341c630a53ef0120a64c943c970b " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a64c943c970b-600wi" style="width: 600px;" title="Shaun White" /> <br><div style="padding: 0px; margin-top: 5px; font-size: 11px; margin-left: 0px; color: #808080; font-family: Arial,Helvetica,sans-serif;">Shaun White shows off his new game for the Nintendo Wii. Credit: Allen J. Schaben / Los Angeles Times.</div></div>

<p><strong>Shaun White</strong> used to battle with his older brother Jesse for control over the family's PlayStation game console while the two grew up near San Diego. Now, at 23, the Olympic snowboarder gets to star in his own video game, <a href="http://shaunwhitegame2.us.ubi.com/#/home" target="_blank">Shaun White Snowboarding: World Stage</a>, set to hit shelves on Sunday.</p>

<p>Developed by Ubisoft Entertainment, the game is a sequel to White's first title, which sold more than 3 million copies since its release last November. </p>

<p>White may not be a household name, but neither was <strong>Tony Hawk</strong> when he came out with his first video game 10 years ago, Tony Hawk Pro Skater. Now some fans know Hawk more through his virtual stunts than his actual work on the ramps. Could the same be true for White someday? </p>

<p>White spoke to us about how he got his start in snowboarding,
what he wants people to get out of playing his video game and who he aspires to become. Here's a video of part of our interview with White, taken by Times videographer, <strong>Myung Chun</strong>:</p>

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<p>And, for old school reader types, here's an edited transcript of the conversation:</p>

<p><strong>How did a kid from Carlsbad, Calif., grow up to be a snowboarder? </strong></p>

<p>I ended up going to Big Bear skiing with my family. When my brother
started snowboarding, I did too. I was 6 then, and I started to
compete when I was 7. I actually grew up in Del Mar and Carmel Valley. The schools were really good, but they didn’t recognize my sport. At the time I had money saved up [from winning snowboarding competitions and sponsorships], so I bought a house in Carlsbad as an investment when I was 13, and that let me go to school in Carlsbad. The schools there really supported me when I competed. </p>

<p><strong>Didn’t you want to surf instead?</strong> </p>

<p>My dad got me a huge board when I was little. He loves to surf. He suited me up and sent me out on this huge wave. I went under, and when I came out and the board hit me in the face. So I said, I never wanted to do this again. I stayed away until I was 13. </p>

<p><strong>One of your sponsors, Red Bull, last February built you a private half-pipe in Silverton, Colo., called Project X. Is that going to appear in the game?</strong> </p>

<p>It actually is. There’s a special...
</p>
<p>... Red Bull level where that half-pipe turns up. It’s a fun way to bring in something I’ve actually done in real life into the game. It’s cool to actually have people see footage of that, and now players can ride it. What’s special about it was that it was so high up on the mountain. </p>

<p><strong>How involved were you in developing the game with Ubisoft?</strong> </p>

<p>Ubisoft sent me updates of the game for my comments. It’s hard because I can’t actually tell the programmers how to program. But I was able to help out when they were designing the game in the beginning. We talked about whether we wanted it to be an adventure game, whether you get to be yourself or someone else. The other thing I do is I read through the scripts. There’s a lot of stereotype snowboard lingo that we don’t actually say. </p>

<p><strong>What do you want players to get out of the game?</strong> </p>

<p>The goal of the game is to get someone who never goes snowboarding to get the feel for what it’s actually like to ride. If you play the game, you get the same point of view I get when I ride. When you add the balance board, it definitely enhances that. Feeling because you’re able to lean and turn. I also think it’s rad to be able to go in the game and do things I can’t do in real life.</p>

<p><strong>How does the new game, Shaun White Snowboarding: World Stage, top the previous one?</strong> </p>

<p>The first game was based on a road trip with your friends. This one is bigger. You get to go all over the world. </p>

<p><strong>Do you play any video games in your free time?</strong> </p>

<p>I play Mario Kart. When I was 12 years old, I was hanging out with 23-year-olds. I was into cartoons and Pokemon, and they’re all talking about girls. It was a strange way to grow up. Games have always a big part of my life. I was that kid freaking out over his new Nintendo. Now I have the Wii, Xbox 360, PlayStation 3. You have to imagine being stuck in a mountain -- you’re snowed in and you can’t even leave the hotel. So I spent a lot of time playing games. </p>

<p><strong>You’re also an accomplished professional skateboarder. Are the skills in those two sports similar?</strong></p>

<p>They’re
similar in a way. It’s similar in the way you can do airs and the way
you balance. But it’s also so different. I personally think
skateboarding is harder because it has so many moving parts. With snowboarding, your
feet are strapped to your board. A lot of the guys who snowboard
also skateboard for fun. That’s just part of the culture. But I’m
really competitive in everything I do. In the summer, I’d skate as hard
as I boarded. So I decided to go pro when I was 16. </p>

<p><strong>What do you think of Tony Hawk’s new game, <a href="http://www.thride.com/us/" target="_blank">Ride</a>?</strong> </p>

<p>I haven’t played it, but I’m excited to see what it’s like. He’s sort of my neighbor because he lives one freeway exit away. He’s got his own skate park at his house. I sometimes go there and mess around.</p>

<p><strong>Who’s your hero?</strong> </p>

<p>I’m not sure. But I know who I want to be. </p>

<p><strong>Who?</strong> </p>

<p>My dog. He just lies around and gets petted all day. He’s been in two Target commercials. His name is Rambo. He’s a French bulldog. We have a T-shirts at Target with Rambo on it, and it’s the third-best-selling shirt. I see kids wear my dog on their shirts now. It’s amazing.</p>
<p>-- Alex Pham</p>

<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br> </p>
<p><a href="http://feedads.g.doubleclick.net/~at/xFB99pBWDb8f-rdE_V3XbzEU79o/0/da"><img src="http://feedads.g.doubleclick.net/~at/xFB99pBWDb8f-rdE_V3XbzEU79o/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Video games</category>
<category>Wii</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Tue, 03 Nov 2009 06:00:00 -0800</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/11/shaun-white-snowboarding-world-stage-game.html</feedburner:origLink></item>
<item>
<title>Sony sales slide 20% as global economy erodes profit</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/oORRK-U0XTE/sony-second-quarter-2010-earnings.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/sony-second-quarter-2010-earnings.html</guid>
<description>Sony saw sales drop nearly across the board in its fiscal second quarter as the consumer electronics and media giant continued to struggle with a withering global economy. As shoppers around the world cut back on buying televisions, cameras and computers, Sony's revenue plunged 19.8% to $18.5 billion from the same quarter a year ago. Bargain pricing also eroded profit margins, leading Sony to swing from a $200-million profit last year to a $292-million loss. Sales slipped in all of Sony's divisions except for its financial services business in Japan. Sony's consumer products and devices division, which includes its Bravia...</description>
<content:encoded><![CDATA[<p><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a697498b970c-pi" style="FLOAT: right"><img alt="Michael Jackson" class="asset asset-image at-xid-6a00d8341c630a53ef0120a697498b970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a697498b970c-300wi" style="MARGIN: 0px 0px 5px 5px; WIDTH: 300px" /></a> Sony saw sales drop nearly across the board in its fiscal second quarter as the consumer electronics and media giant continued to struggle with a withering global economy.</p>
<p>As shoppers around the world cut back on buying televisions, cameras and computers, Sony&#39;s revenue plunged 19.8% to $18.5 billion from the same quarter a year ago. Bargain pricing also eroded profit margins, leading Sony to swing from a $200-million profit last year to a $292-million loss.</p>
<p>Sales slipped in all of Sony&#39;s divisions except for its financial services business in Japan. Sony&#39;s consumer products and devices division, which includes its Bravia TV and Cybershot camera businesses, plunged 36.5% to $8.9 billion as consumers bought fewer electronics and at lower prices. Still, the unit eked out a $99-million operating profit.</p>
<p>Its networked products division, which includes Sony&#39;s PlayStation video game and Vaio computer businesses, also saw a steep 24% drop in sales to $3.9 billion. Losses for the unit widened substantially to $654 million, accounting for the bulk of Sony&#39;s operating loss in the quarter.</p>
<p>Sales of its PlayStation 3 game console jumped 33% to 3.2 million units, thanks to a $100 price cut that brought the price down to as low as $299. But that was not enough to make up for a 24% slide in sales of the PlayStation 2 and a 6% decline in sales of its handheld PSP console.</p>
<p>Consumers appeared to also have cut back on other types of entertainment. Sales for Sony&#39;s music labels, the second largest in the world after Universal Music Group, fell 3%. But the decline was cushioned by a surge in the popularity of Sony&#39;s catalog recordings of <strong>Michael Jackson</strong>, leading the unit to post a $96-million operating profit on $1.4 billion in revenue.</p>
<p>Sony&#39;s movie business also took a hit. Sales declined 30% to $1.5 billion as consumers bought fewer DVDs and curtailed trips to the movie theater. Sony Pictures posted a $71-million loss for the quarter.</p>
<p>On a brighter note, the company said it now anticipated lower losses than it had initially projected for its current fiscal year ending March 2010. Sony credits the improved outlook to the ability for its consumer products business to turn a profit, thanks in part to aggressive cost-cutting, and the health of its Japanese financial services business. File under: It&#39;s not as bad as we thought.</p>
<p>-- Alex Pham</p>
<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/ZzrAZymVxgw-HiZYzvmQxF2IMHA/0/da"><img src="http://feedads.g.doubleclick.net/~at/ZzrAZymVxgw-HiZYzvmQxF2IMHA/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Consumer electronics</category>
<category>Movies</category>
<category>Music</category>
<category>PlayStation</category>
<category>Sony</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Fri, 30 Oct 2009 15:17:03 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/sony-second-quarter-2010-earnings.html</feedburner:origLink></item>
<item>
<title>Google launches music search with Lala, Pandora, Rhapsody, imeem and MySpace</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/BmLtuUf2JFM/google-music-myspace-lala-ilike.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/google-music-myspace-lala-ilike.html</guid>
<description>Google unveils music search feature to steer music related searches to legitimate music sites such as Lala, Rhapsody, imeem, Pandora and MySpace Music.</description>
<content:encoded><![CDATA[<p>Google this afternoon began rolling out its widely rumored music feature, which lets users search for and listen to entire songs for free.</p>
<p>The search engine banded together with several music service sites that are responsible for streaming the songs on Google&#39;s search results pages. Searching for Coldplay, for example, will yield the band&#39;s album cover art, alongside four popular songs that users can play once for free. Once a song has been played by a user, they will only be able to hear a 30-second sample of tune. (The feature is being gradually rolled out over the next 24 hours, so some folks may not see the feature until tomorrow.)</p>
<p><span style="text-decoration: underline"><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a686bc65970c-pi" style="FLOAT: right"><img alt="Google Music LaLa" class="asset asset-image at-xid-6a00d8341c630a53ef0120a686bc65970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a686bc65970c-300wi" style="MARGIN: 0px 0px 5px 5px; WIDTH: 300px" /></a> </span>Google itself isn&#39;t paying record companies for the rights to play millions of songs on its search page; its partners are. Those include <a href="http://www.lala.com/" target="_blank">Lala</a>, <a href="http://www.pandora.com/" target="_blank">Pandora</a>, <a href="http://www.imeem.com/" target="_blank">imeem</a>, <a href="http://music.myspace.com/" target="_blank">MySpace Music</a> and <a href="http://www.rhapsody.com/home.html" target="_blank">Rhapsody</a>, a subscription service from Real Networks. All have licensing agreements with record labels to stream or sample millions of songs online.</p>
<p>The Mountain View, Calif., search company said it&#39;s not interested in competing with digital music retailers such as Amazon and Apple&#39;s iTunes. </p>
<p>&quot;We&#39;re not in the music business <em>per se</em>,&quot; said <strong>R.J. Pittman</strong>, Google&#39;s director of product for the music search project. &quot;We don&#39;t license the music nor sell the music directly on Google. We are merely a music search feature.&quot;</p>
<p>But in steering millions of Internet users to these sites, Google is indirectly boosting their ability to compete with iTunes, which was responsible for <a href="http://news.cnet.com/8301-13579_3-10311907-37.html" target="_blank">69% of U.S. digital music sales in the first six months of this year</a>, and 35% of all music sales, including physical albums, according to market research firm NPD Group Inc. Amazon, the second-largest player, accounted for 9% of digital music sales and 10% of overall music sales. </p>
<p>Google says it&#39;s only interested in helping people find and discover music. Whether it can help revitalize the music industry is another question that Times editorial writer <strong>Jon Healey</strong> addresses <a href="http://bit.ly/41kVwM" target="_blank">here</a>.</p>
<p>Millions of people already use Google to ... </p>

<p>... look for music on the Internet and learn more about bands. The search engine last week accounted for 30% of referral traffic to music-related sites, according to Experian Hitwise, an Internet traffic tracking firm. At any point, two of the top 10 terms searched using Google are music-related, Pittman said.</p>
<p>Some of that traffic has been going to sites that offer free, pirated songs, something that record companies have struggled to deter. Google&#39;s efforts to steer traffic to legitimate music sites, where labels at least have a chance of making money, are welcomed by music executives.</p>
<p>&quot;We&#39;re trying to get consumers to interact with some of these more legitimate services,&quot; said <strong>Thomas Hesse</strong>, president of Sony Music Entertainment&#39;s Global Digital Business. &quot;Having Google step up and support this is a positive development.&quot;</p>
<p>-- Alex Pham</p>
<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/fgAP4woO8T28b5BXt10VhOomx7o/0/da"><img src="http://feedads.g.doubleclick.net/~at/fgAP4woO8T28b5BXt10VhOomx7o/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Google</category>
<category>Music</category>
<category>MySpace</category>
<category>Search</category>
<category>Sony</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Wed, 28 Oct 2009 16:00:00 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/google-music-myspace-lala-ilike.html</feedburner:origLink></item>
<item>
<title>Coming soon to a PlayStation 3 near you: Netflix streaming [Updated]</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/jfy3gBRu_0o/netflix-streaming-on-ps3-sony.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/netflix-streaming-on-ps3-sony.html</guid>
<description>Sony to add Netflix's free video streaming service to the PlayStation 3 in November.</description>
<content:encoded><![CDATA[<p><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a6211c24970b-pi" style="float: right;"><img alt="PlayStation Network Logo" class="asset asset-image at-xid-6a00d8341c630a53ef0120a6211c24970b " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a6211c24970b-250wi" style="margin: 0px 0px 5px 5px; width: 220px;" /></a> Better late than never. Sony today said it will add Netflix&#39;s free video streaming service to the PlayStation 3 in November.</p>

<p>The announcement comes a year after Microsoft gave its Xbox Live Gold members access to the Netflix service in November 2008. That move helped turbo-charge the number of subscribers to Microsoft&#39;s online service from 14 million last year to more than 20 million today.</p>

<p><strong>Jack Tretton</strong>, head of Sony&#39;s PlayStation business in the U.S., said what sets Sony&#39;s version of Netflix apart is that subscribers won&#39;t have to pay Sony any membership fees to take advantage of the service. In contrast, Xbox 360 owners who want to stream Netflix must pay a $50 annual fee for the Gold membership.</p>

<p>(Sony and Microsoft require users to subscribe to Netflix&#39;s movie-rental service, which costs between $5 to $29 a month.)</p>

<p>&quot;We see the PlayStation 3 as the ultimate entertainment device,&quot; Tretton said in an interview.</p>

<p>Funny, Microsoft <a href="http://www.fastcompany.com/blog/kevin-ohannessian/not-quite-conversation/microsofts-shane-kim-future-xbox" target="_blank">said the same thing</a> about its Xbox 360 <span style="text-decoration: line-through;">game</span> entertainment console earlier this year.</p>

<p>The two companies serve up similar fare. Sony&#39;s online service, called PlayStation Network, currently has 2,300 movies and 13,800 TV shows. In November, it will add 17,000 Netflix titles to the tally. Microsoft&#39;s Xbox Live features more than 20,000 movies and TV shows, including Netflix titles. As for music, neither offers a way to buy tunes. (Xbox Live comes close, letting its Gold subscribers <a href="http://www.xbox.com/en-gb/news-features/news/last-fm-beaming-to-xbox-360-010609.htm" target="_blank">stream Last.fm</a>, an Internet radio channel.)</p>

<p>What about Sony, which owns its own music label? </p>

<p>&quot;My personal opinion is if you&#39;re going to do something, do it right,&quot; Tretton said, when asked if Sony would introduce a music service to the PS3. &quot;Doing things right is more important than doing them first. But this would be something that would definitely be well received.&quot;</p>

<p>-- Alex Pham</p><p><em>*This post has been updated to add the number of Netflix titles Sony said it will add to its PlayStation Network in November.</em></p><p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
<p><a href="http://feedads.g.doubleclick.net/~at/2hkDZc321BPmT_JFDhP7i4Af7Uw/0/da"><img src="http://feedads.g.doubleclick.net/~at/2hkDZc321BPmT_JFDhP7i4Af7Uw/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Movies</category>
<category>Music</category>
<category>Netflix</category>
<category>PlayStation</category>
<category>Sony</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Mon, 26 Oct 2009 12:06:35 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/netflix-streaming-on-ps3-sony.html</feedburner:origLink></item>
<item>
<title>Five ways to become the next video star</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/aN0imyXPCT4/breakcom-online-comedy-recruit.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/breakcom-online-comedy-recruit.html</guid>
<description>Five ways to become an online video star on Break.com.</description>
<content:encoded><![CDATA[<div style="padding-right: 30px; float: left; margin-bottom: 0px; width: 250px; margin-right: 0px;"><img alt="Mike Polk, Break.com" class="asset asset-image at-xid-6a00d8341c630a53ef0120a670fe94970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a670fe94970c-250wi" style="border: 0px solid black; margin: 15px; width: 250px; float: left;" title="Mike Polk, Break.com" />
<div style="padding: 0px; margin-top: 5px; font-size: 11px; margin-left: 0px; color: #808080; font-family: Arial,Helvetica,sans-serif;"> Internet funny guy Mike Polk. Credit: Break Media.<br /></div></div>

<p>So you want to be a video star? </p>

<p>If you performed at a real-life comedy club in Los Angeles in the last three months, you could have been spotted by <strong>Mike Polk</strong>, a producer for Break.com who was scouting for fresh talent. Instead of clicking through countless YouTube videos to find someone, Polk decided to venture into (gulp!) the real world and hit a few live stand-up shows. </p>

<p>Based in Beverly Hills, Break.com gets about 70 million unique visitors a month, mostly guys 18 to 34 years old, making it one of the <a href="http://latimesblogs.latimes.com/technology/2009/09/comedy-sites-are-the-big-gainers-on-the-web.html" target="_blank">leading humor sites</a> out there. Partly owned by Lionsgate Entertainment, the site serves up video game trailers, photos and short Web videos about cream cheese as deodorant pranks and Hummers on a rampage. You know, guy stuff.</p>

<p>Polk, whose background is in creating viral videos including a <a href="http://www.youtube.com/watch?v=ysmLA5TqbIY" target="_blank">video promoting tourism in Cleveland</a> that got 1.6 million hits, has been combing L.A.&#39;s comedy clubs for Break.com&#39;s next comedic star. </p>

<p>What was he looking for? And how are those traits different for online video personalities? In a recent interview, Polk gave us, in his own words, five criteria for online video stardom:&#0160;</p><blockquote><p>1) <strong>Immediacy:</strong> There has to be something that grabs you right off the bat. The Internet is flooded with people who can get your attention quickly. We&#39;re looking for people who can be funny in a very short period of time.</p>

<p>2) <strong>Eye-catching thumbnail portrait:</strong> It&#39;s not about being attractive. It&#39;s about having presence and charisma. But online, you have to convey that on a picture about the size of a postage stamp. Thumbnails are incredibly important. </p>

<p>3) <strong>Versatility:</strong> There&#39;s a one-man-band nature of Internet videos. You have to be able to incorporate music, work your own camera and know how to edit video. There are so many comics who don&#39;t know how to do any of this. </p>

<p>4) <strong>Original persona:</strong> You need a concept of what you want to do and how you want to get that across. It has to be unique and original. </p>

<p>5) <strong>Likability:</strong> We want someone people would want to approach, someone who&#39;s not already a star or full of himself. He has to be able to laugh at himself. </p>

</blockquote>

<p>There&#39;s one other criterion that Polk did not explicitly mention. But it&#39;s all here in <a href="http://www.break.com/usercontent/2009/9/break-audition-video-1244455.html" target="_blank">Break.com&#39;s recruiting video</a>. (Hint: You might want to bring an athletic cup to your audition.)</p>

<p>-- Alex Pham</p>

<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
<p><a href="http://feedads.g.doubleclick.net/~at/Uewp3wDr_BquJJNb4XHlsi78XE4/0/da"><img src="http://feedads.g.doubleclick.net/~at/Uewp3wDr_BquJJNb4XHlsi78XE4/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Online video</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Fri, 23 Oct 2009 18:21:32 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/breakcom-online-comedy-recruit.html</feedburner:origLink></item>
<item>
<title>Microsoft stock soars despite downturns in sales and profit [Updated*]</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/dBPDeqSQhSY/microsoft-shares-soar-on-lower-sales-and-profit-plunge.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/microsoft-shares-soar-on-lower-sales-and-profit-plunge.html</guid>
<description>Microsoft, fresh from yesterday's Windows 7 launch, this morning posted a 14% slip in sales and an 18% plunge in profit for its fiscal first quarter. Its shares immediately soared, briefly flitting to a 52-week high of $29.35. Is Wall Street out of its mind? </description>
<content:encoded><![CDATA[<p><img alt="Microsoft Windows" class="asset asset-image at-xid-6a00d8341c630a53ef0120a66fc82a970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a66fc82a970c-250wi" style="margin: 15px; width: 250px; float: right;" title="Microsoft Windows" /> Microsoft Corp., fresh from yesterday&#39;s Windows 7 launch, this morning reported a 14% slip in sales and an 18% plunge in profit for its fiscal first quarter. Its shares immediately soared, briefly flitting to a 52-week high of $29.35 before ending the day up $1.43 to $28.02.</p>

<p>Is Wall Street out of its mind? </p>

<p>To understand why, it&#39;s helpful to look at the unofficial currency of financial markets -- expectations. Analysts had forecast that the Redmond, Wash., technology giant would report per-share earnings of 32 cents. Microsoft instead earned 40 cents a share, better than investors had anticipated.</p>

<p>Expectations were also behind yesterday&#39;s stock move. After Microsoft launched its most important product in three years, investors added just a penny to the company&#39;s shares. That&#39;s because the release of Windows 7 proceeded exactly as planned. Every aspect about Windows 7 had already been public knowledge, including its price, features and even consumer reviews.</p>

<p>So what did investors like so much about today&#39;s earnings? Let&#39;s take a closer look. </p>

<p>Net income for the quarter ended Sept. 30 was $3.6 billion, or 40 cents a share, down 18% from $4.4 billion, or 48 cents, a year earlier. Sales slipped 14% to $12.9 billion.</p>

<p>Many had expected the decline given the recession, which has all but paralyzed businesses that may be considering buying new computers. Instead, many organizations either made do with their old machines or opted for cheap netbook computers. Costing little more than $200 apiece, netbooks are so cheap they offer little or no profit for their manufacturers or for Microsoft, which sells the operating system software for these devices.</p>

<p>&quot;Microsoft, like the rest of the PC industry, is struggling with low average selling prices,&quot; said <strong>Richard Shim</strong>, analyst with research firm IDC.&#0160;</p>

<p>Still, Microsoft was able to beat expectations by aggressively cutting costs. Operating expenses fell 8% from a year earlier to $8.4 billion. </p>

<p>Another reason for Wall Street&#39;s counter-intuitive euphoria: It could have been worse.</p>

<p>The results, Technology Business Research analyst <strong>Allan Krans</strong> wrote in a note to investors, &quot;though still weak, reflect stabilization of the economy and Microsoft&#39;s revenue streams.&quot;</p><p><em>*This post, which was written prior to the close of Nasdaq, has been updated to include Microsoft&#39;s closing price.</em></p>

<p>-- Alex Pham</p><p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
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<category>Alex Pham</category>
<category>Computers</category>
<category>Microsoft</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Fri, 23 Oct 2009 12:51:11 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/microsoft-shares-soar-on-lower-sales-and-profit-plunge.html</feedburner:origLink></item>
<item>
<title>Amazon announces Kindle for PC (no Kindle device needed, but bring your own PC)</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/BluXytiDeUc/amazon-kindle-for-pc.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/amazon-kindle-for-pc.html</guid>
<description>Amazon today announced Kindle for PC, a free application that will let readers view full-color photos and use touch screens to browse books, turn pages and adjust font sizes for digital books purchased at Amazon's online bookstore. Coming later this year.</description>
<content:encoded><![CDATA[<div style="padding-right: 0px; margin-bottom: 15px; width: 600px; margin-right: 0px;"><img alt="Kindle for PC with Twilight" class="asset asset-image at-xid-6a00d8341c630a53ef0120a66b94b1970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a66b94b1970c-600wi" style="width: 600px;" title="Kindle for PC with Twilight" /> <br /><div style="padding: 0px; margin-top: 5px; font-size: 11px; margin-left: 0px; color: #808080; font-family: Arial,Helvetica,sans-serif;">The Kindle for PC software will let users read Amazon&#39;s digital books without having to buy the $259 Kindle device. Credit: Amazon</div></div>

<p>Most people think of Amazon&#39;s Kindle as a slim piece of hardware the size of a very thin paperback book. </p>

<p>In fact, Kindle is also a piece of software that displays digital books on any device Amazon chooses. Today, the Seattle online retailing giant unveiled a Kindle version for computers. The application was part of Microsoft&#39;s Windows 7 operating system launch event in New York this morning. Expected to be released in November, the program will also run on Microsoft&#39;s earlier operating systems, Windows XP and Windows Vista.</p>

<p>Dubbed <a href="http://www.amazon.com/gp/feature.html/ref=amb_link_85832051_3?ie=UTF8&amp;docId=1000426311&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=top-1&amp;pf_rd_r=17GX5305KG98VZWPRM6Y&amp;pf_rd_t=301&amp;pf_rd_p=496369651&amp;pf_rd_i=kindle%20for%20PC" target="_blank">Kindle for PC</a>, the free software will let readers view full-color photos and use touch screens to browse books, turn pages and adjust font sizes for digital books purchased at Amazon&#39;s online bookstore. Amazon has released a version of the reader for Apple&#39;s iPhone and iPod Touch devices.</p>

<p>Amazon&#39;s announcement came days after rival bookseller Barnes &amp; Noble said it would start selling its own device, the nook. Due to ship in November, the $259 reader features the same gray-scale E Ink screen as the Kindle, but also has a separate color touch screen. Nook owners also can share their books with their friends for up to 14 days at a time. </p>

<p>In contrast, the Kindle 2 and the Kindle DX, two devices sold by Amazon, has only the gray-scale screens and don&#39;t allow users to &quot;lend&quot; digital copies of their books to others.</p>

<p>By releasing Kindle for PC, Amazon is expanding the audience for its digital books beyond just readers who can afford to buy its $259 device to about 1 billion of the world&#39;s PC users.</p>

<p>-- Alex Pham</p><p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
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<category>Alex Pham</category>
<category>Amazon</category>
<category>Books</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Thu, 22 Oct 2009 13:15:41 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/amazon-kindle-for-pc.html</feedburner:origLink></item>
<item>
<title>Windows 7: Can Microsoft reboot reputation and give the tech sector a jolt?</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/4ykfQs26ikU/windows-7-microsoft-launch.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/windows-7-microsoft-launch.html</guid>
<description>With more than 8 million "beta testers" using Windows 7 since January and dozens of reviews already published, virtually every aspect of Microsoft's new operating system is already public knowledge prior to this morning's "launch" -- except one. Can Windows 7 repair Microsoft's reputation and trigger enough sales to pull the technology sector out of the red? </description>
<content:encoded><![CDATA[<div style="padding-right: 0px; margin-bottom: 15px; width: 600px; margin-right: 0px;"> <a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a610fcfc970b-pi" style="display: inline;"><img alt="Steve Ballmer Microsoft" class="asset asset-image at-xid-6a00d8341c630a53ef0120a610fcfc970b " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a610fcfc970b-600wi" style="width: 600px;" /></a> <br /><div style="padding: 0px; margin-top: 5px; font-size: 11px; margin-left: 0px; color: #808080; font-family: Arial,Helvetica,sans-serif;">Microsoft CEO Steve Ballmer speaking at CeBit in March. Credit: Kay Nietfeld / European Press Photo Agency.</div></div>

<p>With more than 8 million &quot;beta testers&quot; using Windows 7 since January and dozens of reviews already published, virtually every aspect of Microsoft&#39;s new operating system is already public knowledge prior to this morning&#39;s &quot;launch&quot; -- except one.</p>

<p>Can Windows 7 repair Microsoft&#39;s reputation and trigger enough sales to pull the technology sector out of the economic funk? </p>

<p><strong>Steve Ballmer</strong> certainly hopes so. The Microsoft chief executive and impresario known for his highly energetic speaking style this morning kicked off the launch of its latest computer operating system by saying, &quot;Today is an important day for the computer industry, certainly for Microsoft and I hope perhaps even most importantly for all of the customers around the world.&quot;</p>

<p>Much rides on the success of Windows 7. Microsoft is counting on it to lift its sales, which fell last fiscal year for the first time since the company went public in 1986. Computer makers and software companies are praying that Windows 7 will set off a wave of demand for their products, which have been dampened by the recession as buyers postponed PC purchases or opted for ultra-cheap netbooks over full-fledged computers. </p>

<p>Even consumer electronics companies see Windows 7-based computers as a way to make their devices sexier as gateways for entertainment programs on-demand.</p>

<p>&quot;Windows needs to be an incredible opportunity innovation for hardware companies and software companies,&quot; Ballmer said at the company&#39;s kick-off event in New York. &quot;Windows 7 takes us a step closer to the vision we articulated ... around the three screens -- the PC, the phone and the TV, all communicating across the cloud, the Internet backbone.&quot;</p>

<p>Ballmer tried to nail the point home by ...
</p>
<p>... showcasing a multitude of computers and devices running on the Windows 7 operating system. Among the gee-whiz gadgets highlighted at the event: </p>

<ul>
<li>A laptop that wirelessly charges when placed on top a special surface, using induction technology. </li>
<li>A 32-inch touch-screen digital television from Hewlett-Packard that serves up movies from Netflix and prime-time TV shows from CBS.</li>
<li>The world&#39;s thinnest notebook, a Dell Adamo XPS that measures 9.99 millimeters.</li>
<li>An Acer tablet with a touch screen running an interactive, color version of Amazon&#39;s Kindle digital book reader software.</li>
</ul>
<p>Microsoft went out of its way to list the names of other companies using Windows 7 to add features they hope will entice reluctant consumers -- Sony, Denon, Nvidia and Lenovo, to name a few.</p>

<p><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a66a8408970c-pi" style="float: right;"><img alt="Windows 7 IDC Report" class="asset asset-image at-xid-6a00d8341c630a53ef0120a66a8408970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a66a8408970c-250wi" style="margin: 0px 0px 5px 5px; width: 250px;" /></a> According to a study conducted by research firm IDC and sponsored by Microsoft, for every dollar the Redmond, Wash. company generates from selling Windows 7, other companies reap more than $18 by selling products and services around the operating system. A projected breakdown of the revenue is represented in the chart to the right.</p>

<p>In addition, the report estimated that Windows 7 would create 300,000 information technology jobs worldwide, accounting for about 30% of the global growth in IT employment. </p>

<p>Granted, Microsoft paid the tab for this study. But the company is also attempting to learn from a mistake it made when it launched its last operating system, Vista, in 2006. </p>

<p>After Vista came out, complaints flooded in. The operating system was too large for many computers to handle. Software programs had difficulty installing smoothly. And it didn&#39;t play nicely with other devices, including some printers and cameras. In short, Microsoft took for granted the thousands of companies that revolved around its operating systems.</p>

<p>This time around, the company took pains to make sure Windows 7 could handle the multitude of devices and programs available, recruiting 8 million beta testers and soliciting feedback from 50,000 engineers from outside companies for months before releasing the product.</p>

<p>Will it help Microsoft repair the damage to its reputation inflicted by Vista and help stimulate limping tech spending? </p>

<p>&quot;It certainly looks more promising than when Vista came out,&quot; said IDC analyst <strong>Richard Shim</strong>.</p><p>-- Alex Pham</p><p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /> </p>
<p><a href="http://feedads.g.doubleclick.net/~at/9MXi-bRAQBcIPw8HrVdezoA805o/0/da"><img src="http://feedads.g.doubleclick.net/~at/9MXi-bRAQBcIPw8HrVdezoA805o/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Computers</category>
<category>Economy</category>
<category>Microsoft</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Thu, 22 Oct 2009 11:12:24 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/windows-7-microsoft-launch.html</feedburner:origLink></item>
<item>
<title>Need for Speed sales race past 100 million copies</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/1tz_La_2P0s/need-for-speed-zooms-past-100-million-copies.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/need-for-speed-zooms-past-100-million-copies.html</guid>
<description>Sales of EA's Need for Speed franchise races past 100 million copies. Company hopes its new, multi-prong development strategy will drive sales of the next 100 million copies. </description>
<content:encoded><![CDATA[<div style="PADDING-RIGHT: 0px; MARGIN-BOTTOM: 15px; WIDTH: 600px; MARGIN-RIGHT: 0px"><img alt="NFS SHIFT 4" class="asset asset-image at-xid-6a00d8341c630a53ef0120a65f752c970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a65f752c970c-600wi" style="WIDTH: 600px" title="NFS SHIFT 4" /> <br />
<div style="PADDING-RIGHT: 0px; MARGIN-TOP: 5px; PADDING-LEFT: 0px; FONT-SIZE: 11px; PADDING-BOTTOM: 0px; MARGIN-LEFT: 0px; COLOR: #808080; PADDING-TOP: 0px; FONT-FAMILY: Arial,Helvetica,sans-serif">Screen shot of Need for Speed Shift, released in September. Credit: Electronic Arts.</div></div>
<p>Need for Speed, Electronic Arts&#39; racing franchise, has raced past the 100 million copies mark, making it one of the top five bestselling video game properties of all time. (The other four franchises in the elite 100-million club are the Sims, Mario, Pokemon and Grand Theft Auto.)</p>
<p>Developed in 1994, Need for Speed has evolved from a game made by a dozen developers to roughly 100 designers, programmers and perfectionists who obsess over cars. EA has cranked out 15 Need for Speed titles, but it wasn&#39;t until Need for Speed Underground came out in 2003 that sales got&#0160;turbocharged. Since then, EA has moved 60 million copies of the game.</p>
<p>Over the years, the franchise has undergone a couple of remodels. The first came with Underground, which shifted the franchise away from &quot;aspirational&quot; Lamborghinis to street-style racers made from customized compacts and souped-up sedans. EA developers knew they had street cred when they began to see body shops build actual parts based on the game&#39;s vehicles.</p>
<p>And as computer graphics became ultra-realistic, even car manufacturers got into the act. Nissan, for example, used the game rendering of its 370Z sports car to help unveil the vehicle at last year&#39;s Los Angeles Auto Show.</p>
<p>The brand got its second makeover this year.&#0160; </p>
<p>&quot;We started to develop different versions for different audiences,&quot; said <strong>Keith Munro</strong>, EA&#39;s vice president for global marketing. &quot;We noticed we had fans who liked an authentic simulation experience. But we also had others who wanted an over-the-top arcade style with hyperbolized physics.&quot;</p>
<p>The goal: Develop three titles to address different audiences. </p>
<p>The first, Need for Speed: Shift, came out in September, catering to players who wanted an authentic, visceral racing simulation. In November, Need for Speed: Nitro will hit the street offering freewheeling arcade play. Developed for Nintendo&#39;s Wii console, Nitro is designed to be easy to pick up and play. And sometime next year, EA plans to open up Need for Speed: World Online, a free-to-play game with Hollywood style chase sequences.</p>
<p>There is fierce competition among racing games -- Gran Turismo, Project Gotham Racing and Forza Motorsport are all formidable franchises with their own ultra-loyal fans. EA is hoping that its three-pronged strategy will help drive sales of Need for Speed&#39;s next 100 million copies. On your mark....</p>
<p>-- Alex Pham</p>
<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.<br /></p>
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<category>Alex Pham</category>
<category>Electronic Arts</category>
<category>Video games</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Wed, 21 Oct 2009 06:00:00 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/need-for-speed-zooms-past-100-million-copies.html</feedburner:origLink></item>
<item>
<title>Barnes &amp; Noble's nook digital book reader to let users lend titles to their friends</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/FxpcwvM6RC8/barnes-noble-nook-digital-reader.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/barnes-noble-nook-digital-reader.html</guid>
<description>Barnes &amp; Noble, looking ahead to a the next chapter in digital publishing, this afternoon took the wraps off a $259 electronic book reader, dubbed "nook." </description>
<content:encoded><![CDATA[<div style="padding-left: 6px; float: right; margin-bottom: 15px; width: 300px; margin-right: 0px;"><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a661b31e970c-pi" style="float: right;"><img alt="Nook_one hand view" class="asset asset-image at-xid-6a00d8341c630a53ef0120a661b31e970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a661b31e970c-300wi" style="margin: 0px 0px 5px 5px; width: 300px;" /></a>
<div style="padding: 0px; margin-top: 5px; font-size: 11px; margin-left: 0px; color: #808080; font-family: Arial,Helvetica,sans-serif;">The $259 nook digital book reader. Credit: Barnes &amp; Noble.</div></div>
<p>Barnes &amp; Noble Inc., looking ahead to the next chapter in digital publishing, this afternoon took the wraps off an electronic book reader, dubbed &quot;<a href="http://www.barnesandnoble.com/nook/" target="_blank">nook</a>.&quot;&#0160;</p>
<p>Anyone who has read Dr. Seuss&#39; &quot;One Fish Two Fish Red Fish Blue Fish&quot; will recall <strong>Theodor Geisel</strong>&#39;s Nook who took a look at the book on a hook. For Barnes &amp; Noble&#39;s $259 device, the hook is its ability to let users lend their books to their friends for up to 14 days at a time. Using the LendMe feature, nook owners can send a copy of their digital titles to their friends&#39; iPhone, iPod Touch, BlackBerry or computer.</p>
<p>The second hook: The nook marries a gray-scale E Ink screen, which is standard with other digital readers such as the Sony Reader or the Kindle, with a separate color touch screen below the E Ink display (see photo to the right). As with the Kindle and the upcoming Sony Daily Edition, nook lets shoppers browse and buy books, newspapers and magazines wirelessly, and without a computer, by hopping on AT&amp;T&#39;s cellular phone network.</p>
<p>The New York bookseller said it would start distributing the device in November (free shipping if ordered from the company&#39;s <a href="http://www.barnesandnoble.com/nook/index.asp" target="_blank">online store</a>).</p>
<p>Barnes &amp; Noble, which operates more than 777 stores in the U.S., in July <a href="http://articles.latimes.com/2009/jul/21/business/fi-barnes-noble21" target="_blank">re-launched its online bookstore</a>, which carried 700,000 digital titles. </p>
<p>-- Alex Pham</p>
<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/ynJkp8cyARcWvSIo_OALRWCda7U/0/da"><img src="http://feedads.g.doubleclick.net/~at/ynJkp8cyARcWvSIo_OALRWCda7U/0/di" border="0" ismap="true"></img></a><br/>
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<category>Alex Pham</category>
<category>Books</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Tue, 20 Oct 2009 16:49:48 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/barnes-noble-nook-digital-reader.html</feedburner:origLink></item>
<item>
<title>Video game sales break 6-month losing streak, eke out tiny gain in September</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/CjEufiYzB4U/game-sales-eke-sales-gain-in-september-breaks-6month-losing-streak.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/game-sales-eke-sales-gain-in-september-breaks-6month-losing-streak.html</guid>
<description>Fueled by the releases of Halo: ODST and The Beatles: Rock Band, U.S. sales of video games and consoles eked a tiny gain in September to end a 6-month streak of year-over-year declines.</description>
<content:encoded><![CDATA[<div style="padding-right: 0px; margin-bottom: 15px; width: 600px; margin-right: 0px;"><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a5fb331b970b-pi" style="display: inline;"><img alt="Halo ODST" class="asset asset-image at-xid-6a00d8341c630a53ef0120a5fb331b970b " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a5fb331b970b-600wi" style="width: 600px;" /></a> <br />
<div style="padding: 0px; margin-top: 5px; font-size: 11px; margin-left: 0px; color: #808080; font-family: Arial,Helvetica,sans-serif;">Halo: ODST, released in September, topped that month&#39;s games chart. Credit: Bungie.</div></div>
<p>Sales of video games and consoles in the U.S. eked out a tiny gain in September, ending a 6-month streak of year-over-year declines.</p>
<p>Fueled by the releases of Halo ODST and The Beatles: Rock Band, last month&#39;s sales of games and consoles grew slightly to $1.28 billion, barely topping last year&#39;s sales of $1.27 billion, according to data released this afternoon by&#0160;NPD Group. For a more detailed analysis of MTV&#39;s The Beatles: Rock Band performance, check out <a href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/10/beatles-rock-band-sales.html" target="_blank">Ben Fritz&#39;s post on Company Town</a>.</p>
<p>Unit sales of Nintendo&#39;s Wii, Sony&#39;s PlayStation 3 and Microsoft&#39;s Xbox 360 edged up as shoppers took advantage of the recently discounted console prices by Sony, <a href="http://latimesblogs.latimes.com/technology/2009/08/microsoft-cuts-price-of-xbox-360.html" target="_blank">Microsoft</a> and <a href="http://latimesblogs.latimes.com/technology/2009/09/nintendo-cuts-price-of-the-wii.html" target="_blank">Nintendo</a>. But on a dollar basis, sales took a 6% hit last month, down to $472.3 million, due to the lower prices.&#0160;</p>
<p>Sony, which <a href="http://latimesblogs.latimes.com/technology/2009/08/sony-slashes-price-of-ps3-introduces-thinner-model.html" target="_blank">whacked $100 off the price of its PS3</a> console in August, tapped into pent-up demand to outsell the Wii and the Xbox 360. Sony sold 491,800 PS3 consoles in the U.S., compared with 352,600 Xbox 360s and 462,800 Wii consoles. Sony&#39;s performance ended Nintendo&#39;s long reign as the game console chart-topper, at least in the living room. Nintendo also sold 524,200 hand-held DS game devices last month.</p>
<p>Sales of games, however, grew 5% to $649.3 million, helping to make up for the loss in hardware sales. Here are the top 10 titles sold last month (title, platform, copies sold): </p>
<ol>
<li>Halo: ODST (Xbox 360) 1.52 million 
</li>
<li>Wii Sports Resort (Wii) 442,900 
</li>
<li>Madden NFL10 (Xbox 360)&#0160; 289,600 
</li>
<li>Mario &amp; Luigi: Bowser&#39;s Inside Story (DS) 258,100 
</li>
<li>The Beatles: Rock Band (Xbox 360) 254,000 
</li>
<li>Madden NFL10 (PS3) 246,500 
</li>
<li>Marvel: Ultimate Alliance 2 (Xbox 360) 236,000 
</li>
<li>Batman: Arkham Asylum (PS3) 212,500 
</li>
<li>Guitar Hero 5 (Xbox 360) 210,800 
</li>
<li>The Beatles: Rock Band (Wii) 208,600 </li>
</ol>
<p>Source: NPD Group</p>
<p>-- Alex Pham</p>
<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.</p>
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<category>Alex Pham</category>
<category>Video games</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Mon, 19 Oct 2009 16:51:36 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/game-sales-eke-sales-gain-in-september-breaks-6month-losing-streak.html</feedburner:origLink></item>
<item>
<title>Apple shares surge more than 7% after 'most profitable quarter ever'</title>
<link>http://feeds.latimes.com/~r/Technology_Blog_Alex_Pham/~3/eFHCJSRmc5A/appleearningsiphoneipodsales.html</link>
<guid isPermaLink="false">http://latimesblogs.latimes.com/technology/2009/10/appleearningsiphoneipodsales.html</guid>
<description>Apple, barely noticing the effects of the sour economy, this afternoon posted a 17% jump in sales and an 46% increase in profit for its fourth quarter ended Sept. 26.</description>
<content:encoded><![CDATA[<div style="padding-right: 0px; margin-bottom: 15px; width: 600px; margin-right: 0px;"><a href="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a64e13f8970c-pi" style="display: inline;"><img alt="Apple iPhone sales surge" class="asset asset-image at-xid-6a00d8341c630a53ef0120a64e13f8970c " src="http://latimesblogs.latimes.com/.a/6a00d8341c630a53ef0120a64e13f8970c-600wi" style="width: 600px;" /></a> <br />
<div style="padding: 0px; margin-top: 5px; font-size: 11px; margin-left: 0px; color: #808080; font-family: Arial,Helvetica,sans-serif;">Sales of the iPhone jumped 7% in the fourth quarter. Credit: Paul Sakuma / Associated Press</div></div>Apple, barely noticing the effects of the sour economy, this afternoon posted a 17% jump in sales and an 46% surge in profit for its fourth quarter. 
<p>The Cupertino, Calif., company recorded net income of $1.67 billion, or $1.82 a share, on sales of $9.87 billion during the quarter that ended Sept. 26. A year earlier, Apple had $7.9 billion in sales and net income of $1.14 billion, or $1.26 a share.</p>
<p>The results roundly beat Wall Street&#39;s already lofty expectations of $1.3 billion in profit&#0160;on $9.14 billion in sales, according to a survey of analysts by Thomson Reuters.</p><p>Apple characterized the results as its &quot;most profitable quarter ever.&quot;</p>
<p>Investors, who had earlier pumped up Apple&#39;s stock $1.81 to close at $189.86, rewarded the company further in after-hours trading following the earnings release, driving its shares up by more than $14, or 7%.</p>
<p>Not everything Apple touches has turned to gold, however.&#0160;Although the company sold 7% more iPhones and 17% more Mac laptops and desktops in the quarter compared with a year earlier, iPod sales fell 8%. For the quarter, Apple sold 3.05 million Macs, 10.2 million iPods and 7.4 million iPhones.</p>
<p>We&#39;ll have more&#0160;after Apple&#39;s 2 p.m. conference call with investors.</p>
<p>-- Alex Pham</p>
<p><em>Follow my random thoughts on games, gear and technology on Twitter</em> <a href="http://twitter.com/alexpham" target="_blank">@AlexPham</a>.</p>
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<category>Alex Pham</category>
<category>Apple</category>
<category>iPhone</category>
<category>iPods</category>
<category>iTunes</category>

<dc:creator>Alex Pham</dc:creator>
<pubDate>Mon, 19 Oct 2009 14:06:49 -0700</pubDate>

<feedburner:origLink>http://latimesblogs.latimes.com/technology/2009/10/appleearningsiphoneipodsales.html</feedburner:origLink></item>

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